Audio- and Video Technology

Faculty

Faculty of Engineering and Computer Science

Version

Version 1 of 23.01.2026.

Module identifier

11B0033

Module level

Bachelor

Language of instruction

German

ECTS credit points and grading

5.0

Module frequency

winter and summer term

Duration

1 semester

 

 

Brief description

This course deals with the media types sound and moving image in theory and practice against the background of their use in networked, multimedia systems.

Teaching and learning outcomes

  1. Media types audio / video: analog and digital signal forms
  2. Fundamentals of data compression
  3. Data compression of audio and video
  4. Standards and formats
  5. Distribution of audio & video
  6. Production of audio & video
  7. Lighting in Video production

Overall workload

The total workload for the module is 150 hours (see also "ECTS credit points and grading").

Teaching and learning methods
Lecturer based learning
Workload hoursType of teachingMedia implementationConcretization
30LecturePresence or online-
30Laboratory activityPresence-
Lecturer independent learning
Workload hoursType of teachingMedia implementationConcretization
45Work in small groups-
2Creation of examinations-
15Reception of other media or sources-
28Study of literature-
Graded examination
  • Portfolio exam
Ungraded exam
  • Field work / Experimental work
Remark on the assessment methods

The portfolio assessment is worth 100 points and consists of a one-hour written examination (K1) and a term paper (HA). A maximum of 60 points can be achieved in the written examination and a maximum of 40 points in the term paper.

Exam duration and scope

Graded examination performance:

As part of the portfolio examination:

Written examination: see the applicable study regulations
Term paper: video project lasting 5–8 minutes, accompanying explanation: approx. 10 minutes
Ungraded examination performance:

Experimental work: experiment: approx. 5 experiments in total

Recommended prior knowledge

Network principles and working with different data formats. Basic mathematical skills such as working with logarithms are also helpful in order to understand compression methods and signal processing. For the practical part, students should be confident in using computer and software tools and not be afraid of technical hardware such as cameras, microphones or lighting setups. An interest in media production, a willingness to experiment, and teamwork and organisational skills will also support successful work in the exercise and project phases.

Knowledge Broadening

Students gain a comprehensive overview of the various types of media, particularly audio and video, in both analogue and digital formats. This knowledge includes an understanding of the technical fundamentals, the different signal forms and aspects of media production.

Knowledge deepening

The use of audio and video media types, especially for use in distributed multimedia applications, is critically examined from a technical perspective. Students specialise in the technical details and theoretical principles of data compression. They learn the principles and algorithms that lead to the reduction of audio and video file sizes without significant loss of quality, as well as the differences between lossy and lossless compression.

Knowledge Understanding

The module promotes a deep understanding of standards and formats for audio and video data. Students learn how these standards ensure compatibility between different devices and platforms and what role they play in practice, particularly in terms of the quality, efficiency and accessibility of media content.

Application and Transfer

Students work on the entire production chain of audio-visual media, from creation to distribution in networks. Students can design and develop audio-visual applications from conception to operation, taking into account the technical complexity of the media types covered. The practical application of the knowledge acquired is at the forefront when it comes to the production and distribution of audio and video material. Students are enabled to plan, implement and evaluate their own multimedia projects. This also includes understanding and applying lighting techniques to improve the quality of productions.

Communication and Cooperation

Students can specify the requirements of audio-visual applications and derive the right solution strategy for application development. They can design, implement and present audio-visual media productions in a team. The ability to communicate technical concepts and project ideas effectively is another important learning objective. Students learn to work in teams, develop solutions together and present their results in a way that is understandable to both experts and laypeople.

Academic Self-Conception / Professionalism

Students develop an awareness of the ethical, social and cultural implications of audio and video technology. They reflect on the responsibility associated with the creation and distribution of media content, particularly with regard to copyright, data protection and the potential effects on society.

Literature

  • Schmidt, U.: Professionelle Videotechnik, Springer, aktuelle Auflage
  • Dickreiter, M.: Handbuch der Tonstudiotechnik, Bd. 1+2, Saur Verlag, aktuelle Auflage
  • Millerson, G: Handbuch der Beleuchtungstechnik, 3. Aufl., Fachbuchverlag A. Reil, 2001
  • Müller A.H.: Geheimnisse der Filmgestaltung, 2.Aufl., Schiele & Sch?n, 2010
  • Zettl, H: Video basics, Cengage Learning, aktuelle Auflage

Applicability in study programs

  • Computer Science and Media Applications
    • Computer Science and Media Applications B.Sc. (01.09.2025)

  • Computer Science and Computer Engineering
    • Computer Science and Computer Engineering B.Sc. (01.09.2025)

    Person responsible for the module
    • Morisse, Karsten
    Teachers
    • Morisse, Karsten
    • Tassemeier, Uwe
    • Sch?ning, Julius