Audio- and Video Technology
- Faculty
Faculty of Engineering and Computer Science
- Version
Version 1 of 23.01.2026.
- Module identifier
11B0033
- Module level
Bachelor
- Language of instruction
German
- ECTS credit points and grading
5.0
- Module frequency
winter and summer term
- Duration
1 semester
- Brief description
This course deals with the media types sound and moving image in theory and practice against the background of their use in networked, multimedia systems.
- Teaching and learning outcomes
- Media types audio / video: analog and digital signal forms
- Fundamentals of data compression
- Data compression of audio and video
- Standards and formats
- Distribution of audio & video
- Production of audio & video
- Lighting in Video production
- Overall workload
The total workload for the module is 150 hours (see also "ECTS credit points and grading").
- Teaching and learning methods
Lecturer based learning Workload hours Type of teaching Media implementation Concretization 30 Lecture Presence or online - 30 Laboratory activity Presence - Lecturer independent learning Workload hours Type of teaching Media implementation Concretization 45 Work in small groups - 2 Creation of examinations - 15 Reception of other media or sources - 28 Study of literature -
- Graded examination
- Portfolio exam
- Ungraded exam
- Field work / Experimental work
- Remark on the assessment methods
The portfolio assessment is worth 100 points and consists of a one-hour written examination (K1) and a term paper (HA). A maximum of 60 points can be achieved in the written examination and a maximum of 40 points in the term paper.
- Exam duration and scope
Graded examination performance:
As part of the portfolio examination:
Written examination: see the applicable study regulations
Term paper: video project lasting 5–8 minutes, accompanying explanation: approx. 10 minutes
Ungraded examination performance:Experimental work: experiment: approx. 5 experiments in total
- Recommended prior knowledge
Network principles and working with different data formats. Basic mathematical skills such as working with logarithms are also helpful in order to understand compression methods and signal processing. For the practical part, students should be confident in using computer and software tools and not be afraid of technical hardware such as cameras, microphones or lighting setups. An interest in media production, a willingness to experiment, and teamwork and organisational skills will also support successful work in the exercise and project phases.
- Knowledge Broadening
Students gain a comprehensive overview of the various types of media, particularly audio and video, in both analogue and digital formats. This knowledge includes an understanding of the technical fundamentals, the different signal forms and aspects of media production.
- Knowledge deepening
The use of audio and video media types, especially for use in distributed multimedia applications, is critically examined from a technical perspective. Students specialise in the technical details and theoretical principles of data compression. They learn the principles and algorithms that lead to the reduction of audio and video file sizes without significant loss of quality, as well as the differences between lossy and lossless compression.
- Knowledge Understanding
The module promotes a deep understanding of standards and formats for audio and video data. Students learn how these standards ensure compatibility between different devices and platforms and what role they play in practice, particularly in terms of the quality, efficiency and accessibility of media content.
- Application and Transfer
Students work on the entire production chain of audio-visual media, from creation to distribution in networks. Students can design and develop audio-visual applications from conception to operation, taking into account the technical complexity of the media types covered. The practical application of the knowledge acquired is at the forefront when it comes to the production and distribution of audio and video material. Students are enabled to plan, implement and evaluate their own multimedia projects. This also includes understanding and applying lighting techniques to improve the quality of productions.
- Communication and Cooperation
Students can specify the requirements of audio-visual applications and derive the right solution strategy for application development. They can design, implement and present audio-visual media productions in a team. The ability to communicate technical concepts and project ideas effectively is another important learning objective. Students learn to work in teams, develop solutions together and present their results in a way that is understandable to both experts and laypeople.
- Academic Self-Conception / Professionalism
Students develop an awareness of the ethical, social and cultural implications of audio and video technology. They reflect on the responsibility associated with the creation and distribution of media content, particularly with regard to copyright, data protection and the potential effects on society.
- Literature
- Schmidt, U.: Professionelle Videotechnik, Springer, aktuelle Auflage
- Dickreiter, M.: Handbuch der Tonstudiotechnik, Bd. 1+2, Saur Verlag, aktuelle Auflage
- Millerson, G: Handbuch der Beleuchtungstechnik, 3. Aufl., Fachbuchverlag A. Reil, 2001
- Müller A.H.: Geheimnisse der Filmgestaltung, 2.Aufl., Schiele & Sch?n, 2010
- Zettl, H: Video basics, Cengage Learning, aktuelle Auflage
- Applicability in study programs
- Computer Science and Media Applications
- Computer Science and Media Applications B.Sc. (01.09.2025)
- Computer Science and Computer Engineering
- Computer Science and Computer Engineering B.Sc. (01.09.2025)
- Person responsible for the module
- Morisse, Karsten
- Teachers
- Morisse, Karsten
- Tassemeier, Uwe
- Sch?ning, Julius